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Cosmetic Presets
#1211
I think it would be cool to have cosmetics either tied to each character once you pick them, or have selectable presets you can select from in the options. It takes a long time to switch cosmetics, even if I just wanna switch a skin, that could mean
1
Replay bug for playing online 2v2 with a Local friend
#1210
I was palying Online 2V2 with my roommate locally. We saved some replays but when I checked the replay tab in the extra's menu there were none. I did not see any new replays in the replay folder in the game's files either. Is this a known bug?
2
Doubles/Crews lobby
#1209
Allow people queueing for doubles or crews to play against each other while they wait
1
Random crashes
#1208
Twice now the game has randomly crashed in ranked matches with no apparent reason. Seemed to have happen when I got hit, once by maypul and once by kragg.
0
Air parry options
#1207
Let us set air parry to jump
0
Inhale(projectiles specifically, not him inhaling opponent)/Picking up item(s) to eat.
#1206
There's a couple of things that caught my attention when I was enjoying my free time playing my favorite char in the whole wide world: Gouie! There's something glaring I noticed about the charecter right off the bat; Gettting hit by a projectile is
2
Z/grab use to Z drop my items but now it doesnt
#1205
I always had air grab set to airdodge for my controllers and i was always able to z drop items but since the Gouie patch, it now prioritzes the airdodge instead of z dropping the item. When i set air grab to nair it works but I obviously dont want m
1
Ranked points at higher elos
#1204
Having been grinding ranked a while and making it to the top spots of the leaderboard, facing the same person multiple times in a row and geetting 2-3 points max even when the opponent is GM or above but then losing 22 off a loss when it takes quite
2
Etalus Armor should crack as he takes damage
#1203
It's pretty simple, I just think his armor should visibly crack or he should lose pieces at a time as his health gets lower to better indicate how close it is to breaking
3
Forsburn cape dagger input inconsistency
#1202
Forward strong and up strong's dagger follow up behave differently. I don't know if there's more cases, but with up strong, you can follow up the cape with a dagger using a grab input. This is not the case for forward strong (nothing will come out).
3
Dandelion Zetterburn Side Special Visibility
#1201
The lack of trail effects on the side special projectile for the Dandelion Zetterburn skin make it more difficult to see and react to compared to other Zetterburn skins, giving it less instant visual recognizability that makes the projectile more di
2
Forsburn SuperClone Attack with Parry Macro
#1200
Please allow the Shield + Special macro used for parrying to similarly force superclone to attack during a grab. Currently, it is read as a special pummel, locking those of us without a dedicated parry button out of using this awesome new character
2
Let us skip victory animations
#1199
It's been a long while, haven't heard anything on this. Can we let us skip the victory screens, please?
3
Less extreme orcane puddle nerf
#1198
I think since the orcane puddle timer was too severe of a nerf, I have an idea for a less extreme one. Orcanes usually need to do a reverse neutral b to turn around if they want to use fair to recover back to the stage. So what if using droplet into
4
Please Unshackle Wrastor
#1197
As a big fan of the rivals of aether series since the first game, I'm well aware that Wrastor being in his presently nerfed state in RoA2 is the balancing equivalent of Tai Lung being locked away, waiting for a (perhaps literal) feather to free him.
3
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