
I’m not sure of any technical limitations of this, but it does seem odd to have the large majority of palettes restricted to the default skin of a character. It feels a bit counter productive to unlock all these great palettes like the abyss, black, white, etc., just to not be able to use them on all the skins you’re also unlocking. Realistically players will pick a skin over a palette, but why should they have to choose between the two in the first place? Surely making palettes mostly universal shouldn’t be particularly time/labor intensive, and rewards players with a great deal more customization.