
There’s a couple of things that caught my attention when I was enjoying my free time playing my favorite char in the whole wide world: Gouie!
There’s something glaring I noticed about the charecter right off the bat; Gettting hit by a projectile is much much less laggy than absorbing it. When it comes to fighting things like Slade/Zetter Etc. Due to the slimeball’s slightly stubby and somewhat mobily limted options/playstyle I thought that felt a little bit off.
The chars inhale gimmick doesn’t even hold a candle to parrying which is a base game mechanic. Using inhale anywhere near the opponent warrents not only ample time for the opponent to reposition for a better advantage state after the consistent hard/decent punish.
Inhale/swallow:
For trying to inhale+swallow a projectile thats being thrown while in neutral, both opponents while about more than 1/4 stage in distance away from each other(stage: Hyperborean Harbor), the opponent is able to land a quarter charged smash attack. I won’t note the total frames of my experiment because the fact there’s just so many frames that require the opponent to do that many actions to land such a hard punish is pretty jaw dropping. Transforming into the bigger version puts you at even more of a disatvantage due to his size and weight as well as it adding couple of addional frames for the inhale and swallow.
Picking up an item and swallowing/eating it:
For some reason, this entire action is 70+ total frames which is lagger than the inhale. On this particular subject, I don’t think anything else needs to be noted due to the experiment that I noted earlier.