
Raise clairen d-tilt as a grounded only hitbox and also wrastor’s hurtbox is still a problem during initial dash and his dash grab :(

Has there been a patch since the last post? I saw the game update, but no change log.

i would argue this interaction is fine. her dtilt is very low now. which is correct and fitting the animation. you cannot have a move this fast, with this much reach, that also clips people at the ledge and then demand its hitbox is high enough to catch moves like wrastors initial dash where he definitly is not touching the ground.
I agree with the other wonky interactions where chars hurtbox while standing/running on stage is not touching the ground completely, but this one is fine.

Why is wrastor not touching the ground when he dash grabs. that just feels wrong. You should be able to use groudned pokes to hit another grounded character
How about this one…
https://streamable.com/bj5kj6

she is actually raising her front foot the moment your hitbox comes out. I get why these interactions irritate you. But the game is full of them. this is not a clairen thing. Every char needs to deal with moments like this. But somehow clairen players are so used to always winning every interaction that they are the ones being bothered by it?