
It’s a nice option. Very minimal recommendation in development time (I think).
Addendum: I’m a little drunk but I do appreciate using the right stick for menus ever since the Switch, I’d imagine it wouldn’t be too much work minutes with you guys PROBABLY dealing with blueprints for the FOCUS (I don’t know what UI focus is called focus in UE5) on menus but I really don’t know if that’s a part of the game that’s programmed with blueprints or C++.
You guys are awesome and are very very good at making platform fighters. I don’t know where else I’d put this appreciation! Don’t let my appreciation effect if you implement what I suggest or not, you guys are the masters of what you prioritize for the game. I’d imagine it’s a stressful experience trying to figure out what you approach first with the development of the game!

You guys (everyone on the team and everyone who’s worked on the game) are awesome, I really want to stress that because I don’t know how much you get it!

👍