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Hyperbolic time chambers game setting#866

That or a bringing back a score based win condition with no time limit (which would effectively also allow hyperbolic time chambers). I’ll go into some more details to make what I mean clearer.

Hyperbolic time chambers are a training method which requires the game to last undefinitely. As it technically is an infinite game as long as nobody decides to leave, the intensity never goes down, forcing you to improve your focus and ultimately improving your limit with fatigue. This is a niche but effective method. Which is great for players who get to do long runs in tourneys. Even with a 5 sets run, I ended up exhausted yesterday which is how I thought about this and how cool it was to do in R1.

The score based win condition would probably be better for the game itself, as it would also allow even messier FFA games where people could play for longer even if they get cheesed the hell out of the items and lose 3 stocks extremely fast. I’d love to see it in both scenarios

13 days ago