
Rules about what buttons, especially not on default controls are very inconsistent, in this reddit post I explained ones I was able to find
https://www.reddit.com/r/RivalsOfAether/comments/1u2amj4/item_throwing_is_insane/
On default control scheme
“Item grab/toss”: Grab.
“Disable attack item pickup”: OFF
“Air grab:” NAir
If item is on the ground, you have to press Attack to pick it up. Pressing Grab DOES NOT pick it up.
If item is in the air, you can press Attack to pick it up. NAir will come out in this case
If item is in the air, you can press Grab to pick it up. NAir will NOT come out in this case
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if you change “Disable attack item pickup”: ON
1 and 3 stays the same
2 changes: If item is in the air, you CANNOT press Attack to pick it up
So on the ground you can pick up items with Attack and cannot with Grab
In the air you can pick up items with Grab and cannot with Attack
This option does not affect Slade’s ability to pick up items in air with Grab with “chain grab” upgrade.
Also on default control scheme
“Right stick: Strong”
If you press Strong, you do “far throw”
If you press Attack, you do “close throw”
If you tilt right stick, you do a “far throw”
If you change “Right stick: Attack”
“Disable attack item pickup”: ON (for whole this section)
“Item grab/toss”: Grab. (default)
If you Grab on the ground with item in hand, you will throw item “behind your back”
You press Attack to pick items on the ground, Grab to pick items in the air
“Item grab/toss”: Parry.
Now if you Parry on the ground with item with hand, you will do a parry. So you are completely locked out of the option to throw items “behind your back”
You press Attack to pick items on the ground, Parry to pick items in the air
If you Grab on the ground, you do a “far throw”
“Item grab/toss”: Strong
If you Strong on the ground with an item in hand, you will throw item “behind your back”
You press Attack or Strong to pick items on the ground, Strong to pick items in the air
If you Grab on the ground, you do a “far throw”
If you have “Roll Settings: Right stick only”, it is impossible (or very very hard) to glide toss forward + toss item forward
If you jump with item that does not expire on hit (like Slade’s healing item for 100), you can ZDrop an item, and quickly pick it up in the air. You can Zdrop it 3 or more times in a single short hop (I was able to get max 3, I am not sure that it is the maximum).
But it is very inconsistent unless you have “Item grab/toss”: Parry. and “Air parry” set to “None”
Explanation:
“Item grab/toss”: Strong. If you mistime one of the Zdrops or pickups, you do an aerial
“Item grab/toss”: Grab. If you have a grappling hook upgrade, and you mistime one of the Zdrops or pickups, you do ZAir
“Item grab/toss”: Parry. If you have Air parry binded to nothing, you can spam Parry in the air, and you will ZDrop/Regrab item repeatedly without any chance of missinputing (because if you miss a timing - nothing happens)
TLDR: controls of item throwing/ZDroping/Picking up are very inconsistent and hard to understand.