
We’re all seeing this right

Help

Oh, there’s a post specifically about what I just added onto another post. It goes here too then
It’s not a very interactive move in its current state. Dependent on position, you’re either making the choice between outright dying, taking 30+ more percent, or being put far offstage. Few other moves have that level of privilege where connecting them is always good, but they’re also fairly easy to connect

i lost all confidence in the devs skill to balance the game. people whine because new char is bad/strong even thought peopel have not figured out the char nor the counter play yet. char instantly gets buffed/nerfed and when people finally catch up with learning the char and/or the counter play we end up either with a completely busted char or a useless one. mean while characters like clairen reign supreme virtually untouched for 2 years.

There’s something to be said for letting things settle for sure but also some things on paper just shouldn’t exist. Like why does every single move with the arena mechanic give all your resources back? Even Upair?? Why does Upair travel so far, and give all your resources, and combo into itself. Why do so many moves synergize perfectly with it? I like quirks on moves, but they compound, either good or bad. It reminds me of the uppermont hitbox of Clairen’s downair. Why did that leave testing. I think they do a relatively good job of balancing things after, but a lot of stuff probably shouldn’t have existed in the first place.