
what if rolling and or spot dodging multiple times caused their animations to become slower or more vunerable?
could be interactive and have visuals, like ledge invul and how refreshing it works.
hitting the opponent makes dodges restore quicker, parry fully restoring. visuals during dodges to show decay, like subtly darkening the character.
im not sure on the specific numbers but shaving off like 1/2 I-frames per, & having decay for ~10 seconds without landing an attack would shift neutral in a positive direction, in my humble onion.
wouldnt really effect the top level as doing multiple spot dodges in a row isnt all that common, and would help low / mid rank players.
this is my 5am thought just throwin er out there. i was not ingame but watched a fleet game and both players are doin run up > shield >roll or run up > shield > spotd > roll 9x a stock and i just want a brighter future for the next generation, think about it folks.
signing off

ultimate does this, it doesnt really add to anything