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Zetter Needs Landing Lag#781

There are 2 egregious examples that I can think of:

Down air is an incredibly strong option, a massive spike and combo starter, yet I thought I was without skill for not punishing it out of shield. I crunched the numbers, seen below. I was two frames of holding shield too long before starting my grab, but the opponent was also 2 frames above hitting the ground. Paired with the fastest move in the game (which literally has 0 lag), I feel like this shouldn’t be normal.

UpB has 1 frame more landing lag than Clairen’s down-air, gives burn, and true comboes into his strongest kill move. I don’t care as much about this bc I can edgeguard better but doesn’t that situation seem a little less exploitable than it should? Melee Fox (the comparison I’ve heard) doesn’t have a down-special that restores double jumps and cancels to mix up. Forcing the opponent to stage is way less effective versus Zetter than it is versus Clairen, where they feel like they should be somewhat comparable.

5 days ago
1

oops

5 days ago