
Hello, I love your game but hate this change. I get why it’s been made but it makes the game feel unresponsive when hidden cooldowns are added from using a completely different move.
I’m not asking for the change to be reverted but instead I’m hoping for some sort of change that can keep the goal of the change without sacrificing game feel.
My first idea is to give neutralB a holdbuffer after downB, that way I don’t have to remember different timings for 1 move’s endlag.
Anyway thanks for reading

yeah, that is not good design.
it literally feels like an input getting eaten. it’s bad
i wish the move wasnt a bubble landmine at all personally
It definitely feels weird inputing neutral B and not working even though you are not in lag anymore. I get they want to control the bubble-spammy gameplan, I’m all for it, but this way of doing it doesn’t feel right to me

i wish the move wasnt a bubble landmine at all personally
Honestly I wanted a rework for this move too. More like a geyser, a little bit like his strong attacks. Shorter duration than the current bubbles, so it doesn’t wall you out or trap you. And then you can reverse the nerf of the hidden cooldown. And give back 19.6 dash speed and jump speed to Orcane to make him less campy and more agressive.

A geyser trap that he can activate sounds so cool! a quick launcher would def feel better to play around. GREAT IDEA!