
Ranno’s Poison Spin is too niche, even in the cases you can use it, there’s usually better options. This move should be at least a little more versatile, even using it barely above ledge has Ranno fail to grab it.
I understand the reason Ranno is locked out of grabbing ledge is to not make it too potent of a recovery mixup not make it a strong ledgehog tool for edgeguarding, but the lockout feels longer than necessary.
As for Poison Lunge and Poison Kick, I’d like if Ranno were able to jump out of Poison Kick slightly sooner, even if he can only do it if he lands the kick. Someone suggested him being able to do a flip out of it, but I think him being able to jump out of it slightly sooner if he has a jump would be cool.