
Clairen d-tilt is really low now. Its good that it doesnt anti-air. We definitely don’t want that back. But there’s so many random animations that go over it now unintentionally. If it was animations that seem to have a purposeful upward movement or reelback it makes sense to dodge moves but some things like Wrastor dash (fixed now), or Clairen dash attack going over d-tilt seem wrong.
Here’s a clip of Galvan of all characters dashing over Clairen d-tilt.

maybe it should have higher hitboxes that only hit grounded…