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Mark interaction with grabs#1157

Maypul’s mark gets removed by every grab she gets hit by. This is fine for normal grabs and command grabs (Wrastor dspecial included), but punishes her harshly against hitgrabs, including nearly every one of Reina’s incedibly easy to land aerials (back air is the chief offender here). This turns “offstage against the character I’m playing against” into even more of a “the only winning move is to not play the game” scenario than it already is for the dying hamster. That’s not even to mention how easy it is for Reina to land these moves in other places too, gutting the character.

I propose adding a property to grab boxes that enables turning the “removes mark” property off on various kinds of grabs, enabling this to be actually balanced around. As it stands, Reina gets to ledge and can just invincibly back air, and Maypul dies at any percent because her tether is gone.

Additionally, I think this is worth revisiting because at the only time this mechanical decision was made, the only(?) hitgrab in the game was Wrastor down special, which made sense to remove mark due to its commitment. Now that there are many easily accessible ones, this needs more careful consideration

25 days ago