
I feel like zett is in a weird spot in terms of balancing where he really needs to be nerfed but due to the way yall want him to be, you cant nerf him the way he should be. SO i think making him play more like rivals 1 could help. Remove shine stall, make him fall a little slower on up b, make his moves chain together better in the air but make them have less hitstun. He doesnt need to appeal to the smash fans, he needs to be fun to fight against and play as. I think a little rework like this could help also for the love of god update his model

He just needs a significantly worse disadvantage state. Melee Fox works because when you can get in, you can really make him hurt. The same doesn’t really apply for Zetterburn.
But at the same time u cant compare zetter with fox (strength and weaknesses) since zetter is way more floaty and slower than fox and shine has way more counterplay in rivals. So you cant argue with that point tbh

His framedata and advantage-based stats should account for having a literal frame 2 move as a fastest option while everyone else has mostly a 5-frame option (being jab).

Trying to compare zetterburn to a character in a completely different game is stupid. he isnt meant to be fox.