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almost any move in this game needs a hitbox rework#1106

So many moves in this game hit where they never should. when almost every move has a reverse hitbox or does already a 360 sweep around your char, neutral becomes so much less interesing because attacking at the right angle becomes completely irrelevant. The game feels like the animators got free reign to do cool looking stuff and then hitboxes were slapped on afterwards, without giving any thought if these moves actually make sense.
Why do some ledge special attacks like maypuls special attack hit behind her? Why does clairens dash attack hit behind her? why does lox uptilt hit behind him? why does zetter dair hit above him? etc etc etc
Having moves serve specific purposes would actually be a good thing, but the game currently gives each char a few “do it all” moves that get spammed 24/7 and other moves, despite being actually quite good in certain situations, get neglected because they are super seeded by the do it all moves.
A platform fighter char already has a reduced move set compared to trad fighting games, so making each move serve a distinct purpose is even more important here. each move should have a specific attack angle and if a moves covers a lot of angles all at once it needs severe endlag, so there is a downside for using such a move.

a month ago
3
P

hitboxes and hurtboxes are comical in this game :)

a month ago
2

This whole game is full of egregious hitboxes/grab interactions/etc. It’s unfortunate that every game you have an interaction where you go “I can’t belive that actually hit from there”

a month ago

Why

a month ago
3

Just saw a galvan uptilt hit someone standing behind him in the gouie stream. wtf

shrink EVERY hitbox by 15% and maybe we’ll have some actual intentional and cool combos, rather than every move hitting in front+middle+behind you all at the same time.

a month ago
1