
https://streamable.com/7i1xsv
I know why bubble disables parry to prevent you from being able to mash parry between hits of bubbles if one bubble misses you.
Is there a better way to design it so that it just disables parry for subsequent bubbles and not for all moves? In this example, I knew the bubbles were done and I tried to parry the incoming Orcane nair and my shield+special input just did nothing. That isn’t feels good game design when your button press just does nothing with no feedback.

Bubbles just feel so over-engineered since they buffed it

They stuffed so much shieldstun into them it’s not funny