
Hey there, Forsburn right now is agreed to be in a pretty healthy spot balance wise but a lot of the mains want him to lean towards his specials a little more instead of normals. Just wanted to drop some ideas below:
Special getup spawns clone on hit similar to fleet. This could also extend to Superclone and fix the issue of special getup destroying Superclone when it’s out. Same thing for ledge special, when the player hits the opponent with main fire in front, the clone in the back should stay on
Empowered spummel rework. The move is a worse pummel right now, doing 6% with no benefit. Having it spawn Superclone or putting a combust bomb on the opponent would be pretty cool, kinda like absas current spummel cloud thing (although it sounds kinda broken). It’d have to also somehow fit the situation where Superclone is already spawned in during grab and spummel however so I’m not sure there but the move definitely needs more of a rework.
Ability to throw clone instead of just Forsburn during clone toss. Just gives him a fun projectile option on stage that could lead to something with Superclone, along with clone staying in the battle on hit like special getup
Thanks for reading!

Wow I agree!
Yes

Empowered Special pummel should just spawn a new clone that grabs them. So you’re free, and you can either detonate it with down special or tell it to throw with neutral or side special. Could do some disgusting followups with that.
I’d like to see Forsburn lean more heavily into his specials, as long as it isn’t annoying. With that in mind, I like the suggestions re: special getup and special pummel in the OP. Special getup is situationally… okay… but there’s really no reason to special pummel unless you’re PK and you’re farming smoke teleport clips. I’m less confident that being able to throw clone would be a good change.

Wish they made clone toss a bit better. Compared to other characters horizontal air movment options it takes so so long to set up and can be countered by attacks at the front of it.

Amen brother