
Slade gets rewarded a lot simply for using moves that put his hurtbox out of range of hitboxes that should, under normal circumstances, hit him. This is something that comes as a result of his extra flashy animations. While I understand microspacing is a natural part of a game with hurtboxes that shift alongside the models, his does this to an excessive degree that seems to break design conventions established in earlier updates to the game that sought to address issues like this (Wrastor’s dashing hurtbox, grabs being extended to hit low profiling opponents, etc.). It seems like a strange design decision to give a character extra benefits simply for existing.
Agreed that this is very annoying once you notice it