
Lox Ftilt1 is potentially a strong move for conditioning and long-range reward, however the amount of reward you can get is dependant on the opponet fall speed, or air/ground state. I have had much more success doing FTilt1 into DTilt on floatier charaters on the ground or fast fallers in the air, but even then it’s a common scenario that even if it would seem like a good hit the opponet would be able to act out of it.
Even outside of this inconsistency factor, as a solely lox player this move is very frustrating for both the user and the victim and feels like a knowledge check. I would not mind if this move was reworked or made into something else entirely